Obtrusive light scene produces strange lux levels

13.2
Windows 11 pro

When I run a normal light scene, the lux levels are all below 10 Lux, but when I run an obtrusive light scene calculation, the light levels are completely different, there are peaks of up to 1000 Lux on the isolines and false colours. Also these peaks are far from the light source, which is even more strange. I am not sure what is causing it and how to manage this? I am working on a car park projectt, that need to adehere to CIE 150 regulations due to vicinity to Dark sky area.

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